[Colloque] Medievalisms on the Screen: The Representation of the Middle Ages in Audiovisual Media in the 21st Century, Central European University, 29 avril-1er mai 2021, en ligne
The technological advancements in audiovisual production that have taken place in the first two decades of the 21st century have accentuated the multiple representations of the Middle Ages in popular media. The explosion of the video game industry, the refinement of digital technologies for the re-creation of historical locations and spaces, and the popularization of streaming services, like YouTube and Netflix, have all fostered an increase in platforms for representing the medieval past. Be it the crusaders of Assassin’s Creed (2007) or the Scandinavian world of Vikings (2013-2020), the fantasy universe of Game of Thrones (2011-2019), bands like Rhapsody of Fireor the hack-and-slash hell of Dante’s Inferno (2011), it is a non-academic version of the past that is more familiar to the general public.
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OpenEdition vous propose de citer ce billet de la manière suivante :
Laurent Gallet (30 avril 2021). [Colloque] Medievalisms on the Screen: The Representation of the Middle Ages in Audiovisual Media in the 21st Century, Central European University, 29 avril-1er mai 2021, en ligne. Les moissons d'hypothèses. Consulté le 10 novembre 2024 à l’adresse https://doi.org/10.58079/rky5